Experiencing Erimtan Museum

As our first experiment in 2nd year in architecture school, we visited Erimtan Museum designed by Ayşen Savaş, Can Aker and Onur Yüncü for Yüksel Erimtan Kültür ve Sanat Vakfı. The museum also happens to be the first private archaeological  museum in Turkey. But instead of examining the pieces we were there to document horizontal surfaces affecting the human experience in relation with the architecture of the museum and the area surrounding it.

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We worked as a group and studied the experiences in relation to the human scale. In the first part of the study we focused on the movement generally and produced models and drawings. The first model was mostly emphasizing the dominancy of changes in experience along with the direction the structure encourages people to follow. So without actually detaching from the museum and its qualities we tried to abstract these ideas in a certain way.

We expressed ourselves through a diagram-like section drawing for this model.

There was another part of the study which was way more specific and detailed. Our group was given a set of stairs to study. We analysed the different kind of relations occuring on the stairs.

After these studies came 2 other models studying different yet similar scenarios. Again, as a group, we produced the first model about the movement and experience according to the number of people experiencing.

We used thickness as a sign of dominancy just like in our previous model. We ended the planes and used the voids in between as stopping the movement. Imagine a large group of people walking in the museum; they have to stop and wait to get their tickets, also the doors are not made for many people walking in or out at the same time. So these places are less dominant in that sense and are abstracted as stops between planes or by using really thin planes. But the cafe area is capable of making many people experience the same space at the same time. That’s why the abstraction of the cafe has many more layers of thickness. While working on these ideas and abstractions we still tried to preserve the planar qualities of the area.

We also worked on another idea that is the kinds of experiences. We had many technical questions about the way to express the number of kinds of experiences. We tried to get more detached from the specific example at hand that is Erimtan Museum. And we came up with this idea that is: the more planes overlapping show the different kinds of experiences that can occur; like different types of movements overlapping.

The model abstracts the spaces, like cafeteria in our example, that are designed for many types of experiences to occur such as walking, sitting, eating/drinking, smoking outside of it, or even studying. But as the structure evolves into something else that is the museum, the number of different experiences decrease. Like a door, which is very limited in that sense; it can only be walked through.

This experiment brought us many earnings and gave us brand new perspectives that we hope to develop even further in the following studies.

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